Inclusive Education can be the most powerful equalising force in any society. More and better investment is needed to ensure the systemic change required, to make this true for girls and boys with disabilities.
Millions of children under the age of five living in low- and middle-income countries are at high risk of not achieving their full potential.
Why does the world need inclusive education? Isn't inclusive education very expensive? And, how does Light for the World help achieve inclusive education? Find the answers in this Q&A.
The #CostingEquity report - developed by the International Disability and Development Consortium (IDDC) led by LIGHT FOR THE WORLD and supported by Open Society Foundation and other international NGOs - contributes to the global discourse on education finance by providing a disability perspective on donor and government investment into inclusive education.
The report looks at the benefits of financing disability-inclusive education, the current state of education financing with regard to inclusion, and what needs to change in order for education financing to effectively support the realisation of Sustainable Development Goal 4 and Article 24 of the United Nations Convention on the Rights of Persons with Disabilities (UN CRPD).
The film “Body and Soul” is especially suitable for adults and young people from the age of 14 as well as for students in upper secondary education in areas such as character building and social skills (and in similar subjects dealing with personality development), ethics, religion, civics, history, geography and economics. The film, with its real characters Victória, Mariana and Vasco, very deeply touches adolescent and adult viewers and gives an impressive testimony about people with disabilities in Mozambique who for the most part manage their lives by themselves.
This game is based on the ‘World Game’ from the book ‘Change you view – A toolkit for global learning’ by Dr. Franz Halbartschlager. It has been adjusted in order to include the distribution of disabilities in the world. This simulation game takes approximately 40 minutes and is suitable for 10-30 participants from the age of 12.